farhaan: Writing Chuck – Joke As A Service

Recently I really got interested to learn Go, and to be honest I found it to be a beautiful language. I personally feel that it has that performance boost factor from a static language background and easy prototype and get things done philosophy from dynamic language background.

The real inspiration to learn Go was these amazing number of tools written and the ease with which these tools perform although they seem to be quite heavy. One of the good examples is Docker. So I thought I would write some utility for fun, I have been using fortune, this is a Linux utility which gives random quotes from a database. I thought let me write something similar but let me do something with jokes, keeping this mind I was actually searching for what can I do and I landed up on jokes about Chuck Norris or as we say it facts about him. I landed up on chucknorris.io they have an API which can return different jokes about Chuck, and there it was my opportunity to put something up and I chose Go for it.


The initial version of the utility which I put together was way simple, it use to make a GET request stream the data in put in the given format and display the joke. But even with this implementation I learnt a lot of things, the most prominent one was how a variable is exported in Go i.e how can it be made available across scope and how to parse a JSON from a received response to store the beneficial information in a variable.

<script src=”https://gist.github.com/farhaanbukhsh/c428cd6a66e05d964c34ee1cea88ce61.js”></script>

Now the mistake I was doing with the above code is I was declaring the fields of the struct with a small letters this caused a problem because although the value get stored in the struct I can’t use them outside the function I have declared it in. I actually took a while to figure it out and it was really nice to actually learn about this. I actually learnt about how to make a GET request and parse the JSON and use the given values.

Let’s walk through the code, the initial part is a struct and I have few fields inside it, the Category field is a slice of string, which can have as many elements as it receives the interesting part is the way you can specify the key from the received JSON how the value of received JSON is stored in the variable or the field of the struct. You can see the json:"categories" that is the way to do it.

With the rest of the code if you see I am making a GET request to the given URL and if the it returns a response it will be res and if it returns an error it will be handled by err. The key part here is how marshaling and unmarshaling of JSON takes place.

This is basically folding and un-folding JSON once that is done and the values are stored to retrieve the value we just use a dot notation and done. There is one more interesting part if you see we passed &joke which if you have a C background you will realize is passing the memory address, pass by reference, is what you are looking at.

This was working good and I was quite happy with it but there were two problems I faced:

  1. The response use to take a while to return the jokes
  2. It doesn’t work without internet

So I showed it to Sayan and he suggested why not to build a joke caching mechanism this would solve both the problems since jokes will be stored internally on the file system it will take less time to fetch and there is no dependency on the internet except the time you are caching jokes.

So I designed the utility in a way that you can cache as may number of jokes as you want you just have to run chuck --index=10 this will cache 10 jokes for you and will store it in a Database. Then from those jokes a random joke is selected and is shown to you.

I learnt to use flag in go and also how to integrate a sqlite3 database in the utility, the best learning was handling files, so my logic was anytime you are caching you should have a fresh set of jokes so when you cache I completely delete the database and create a new one for the user. To do this I need to check of the Database is already existing and if it is then remove it. I landed up looking for the answer on how to do that in Go, there are a bunch of inbuilt APIs which help you to do that but they were misleading for me. There is os.Stat, os.IsExist and os.IsNotExist. What I understood is os.Stat will give me the status of the file, while the other two can tell me if the file exists or it doesn’t, to my surprise things don’t work like that. The IsExist and IsNotExist are two different error wrapper and guess what not of IsExist is not IsNotExist, good luck wrapping your head around it. I eventually ended up answering this on stackoverflow.

After a few iteration of using it on my own and fixing few bugs the utility is ready except the fact that it is missing test cases which I will soon integrate, but this has helped me learn Go a lot and I have something fun to suggest to people. Well, I am open to contribution and hope you will enjoy this utility as much as I do.

Here is a link to chuck!

Give it a try and till then Happy Hacking and Write in GO! 

Featured Image: https://gopherize.me/

Source From: fedoraplanet.org.
Original article title: farhaan: Writing Chuck – Joke As A Service.
This full article can be read at: farhaan: Writing Chuck – Joke As A Service.


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